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First Person : New Media as Story, Performance, and Game

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The relationship between story and game, and related questions of electronic writing and play is examined through a series of discussions among new media creators and theorists.

Electronic games have established a huge international market, significantly outselling non-digital games; people spend more money on The Sims than on Monopoly.

Yet it is widely believed that the market for electronic literature - predicted by some to be the future of the written word - languishes.

Even bestselling author Stephen King achieved disappointing results with his online publication of "Riding the Bullet" and "The Plant." Isn't it possible, though, that many hugely successful computer games - those that include storytelling conventions of narrative, character, and theme - can be seen as examples of electronic literature? And isn't it likely that the truly significant new forms of electronic literature will prove to be (like games) so deeply interactive and procedural that it would be impossible to present them as paper-like "e-books"?This landmark collection is organised as a series of discussions among creators and theorists about the relationship between "story" and "game," as well as the new kinds of artistic creation (literary, performative, playful) that have become possible in the digital environment.

The conversational structure inspired contributors to revise, update, and expand their presentations as they prepared them for the book, and the panel discussions have overflowed into a First Person Web site (created in conjunction with the online journal Electronic Book Review).

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Product Details
MIT Press
0262731754 / 9780262731751
Paperback / softback
794.8
03/03/2006
United States
English
xiii, 331 p. : ill.
23 cm
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