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Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL (6th ed., International ed.)

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This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals.

Computer animation and graphics--once rare, complicated, and comparatively expensive--are now prevalent in everyday life from the computer screen to the movie screen.

Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL(R), 6e, is the only introduction to computer graphics text for undergraduates that fully integrates OpenGL 3.1 and emphasizes application-based programming.

Using C and C++, the top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own 3D graphics.

Low-level algorithms (for topics such as line drawing and filling polygons) are presented after students learn to create graphics.

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Product Details
Pearson Education Limited
027375226X / 9780273752264
Paperback
006.66
26/05/2011
United Kingdom
English
760 p., [16] p. of plates : ill. (chiefly col.)
26 cm
Undergraduate Learn More
Previous ed.: 2009.