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Serious Games and Edutainment Applications: Volume II - Volume II

Ma, Minhua(Edited by)Oikonomou, Andreas(Edited by)
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With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field.

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£199.50
Product Details
3319516450 / 9783319516455
eBook (Adobe Pdf, EPUB)
03/03/2017
English
700 pages
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