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Learning in real and virtual worlds: commercial video games as educational tools

Lacasa, P.Jenkins, Henry(Foreword by)
Part of the Digital Education and Learning series
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Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning.

Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.

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£57.50
Product Details
Palgrave Macmillan
113731205X / 9781137312051
eBook (Adobe Pdf)
371.397
19/09/2013
England
English
308 pages
Copy: 10%; print: 10%
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