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Application of Gaming in New Media Marketing

Dham, Swati Oberoi(Edited by)Mishra, Pratika(Edited by)
Part of the Advances in Marketing, Customer Relationship Management, and E-Services series
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The advent of the internet largely changed the landscape of marketing to adopt a wide variety of communication techniques and creative selling on virtual platforms.

Gaming provides a highly pervasive and influential mode of offering new media communication to consumers that can be further improved by digital innovation.

Application of Gaming in New Media Marketing is a collection of vital research on the methods and applications of gaming in marketing, including its growth, recent trends, practices, issues, and main challenges.

Highlighting a range of topics including digital advertising, media planning, and social media marketing, this book is ideally designed for marketers, software developers, managers, business researchers, academicians, and graduate-level students seeking current research on new and innovative methods to reach and connect with audiences through games in a highly interactive, measurable, and focused way.

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£260.00
Product Details
Business Science Reference
1522574077 / 9781522574071
Mixed media product
07/09/2018
United States
312 pages
178 x 254 mm
Professional & Vocational/Tertiary Education (US: College) Learn More