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Board games in the CLIL classroom : new trends in content and language integrated learning

Alexiou, Thomai(Edited by)Karasimos, Athanasios(Edited by)
Part of the Trends in Applied Linguistics [Tal] series
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The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact.

Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled "Content and Language Integrated Learning" or CLIL. Modern board games require cooperation, problem-solving, active discovery, interpretation and analysis.

Most importantly, modern board games allow students to explore a hypothetical environment without the risk of language errors.

The key ingredient of the present book is "game-based learning and teaching theory", or GBLTT, a theoretical framework which measures learning outcomes based on gaming and learning procedures.

GBLTT is focused on balancing information and gameplay as well as putting a focus on the ability of each learner to retain language competence and to put their subject to realistic situations.

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Product Details
de Gruyter Mouton
3111000478 / 9783111000473
Hardback
371.337
18/12/2023
Germany
English
270 pages : illustrations (black and white, and colour)
23 cm