Image for Mathematics for Computer Graphics

Mathematics for Computer Graphics (2nd ed)

See all formats and editions

Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics.

In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications.

Each chapter explores a specific mathematical topic, and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors.

After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software.

Get to grips with mathematics fast - Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry.

The book you will read once, and refer to over and over again!

Read More
Special order line: only available to educational & business accounts. Sign In

The title has been replaced.To check if this specific edition is still available please contact Customer Care +44(0)1482 384660 or schools.services@brownsbfs.co.uk, otherwise please click 9781447162896 to take you to the new version.

£19.95
This title has been replaced View Replacement
Product Details
Springer London Ltd
1846280346 / 9781846280344
Paperback / softback
30/11/2005
United Kingdom
English
264 p.
24 cm
undergraduate Learn More
Previous ed.: 2001.