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Social interactions in virtual worlds: an interdisciplinary perspective

Lakkaraju, Kiran(Edited by)Sukthankar, Gita(Edited by)Wigand, Rolf T.(Edited by)
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Within the rapidly-growing arena of 'virtual worlds', such as Massively Multiplayer Online Games (MMOs), individuals behave in particular ways, influence one another, and develop complex relationships.

This setting can be a useful tool for modeling complex social systems, cognitive factors, and interactions between groups and within organisations.

To study these worlds effectively requires a cross-disciplinary approach that integrates social science theories with big data analytics.

This broad-based book offers a comprehensive and holistic perspective on the field.

It brings together research findings from an international team of experts in computer science, psychology, and the social sciences to help researchers and practitioners better understand the fundamental processes underpinning social behaviour in virtual worlds such as World of Warcraft, Rift, Eve Online, and Travian.

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Product Details
Cambridge University Press
1108611273 / 9781108611275
eBook (Adobe Pdf)
793.932
14/06/2018
England
English
375 pages
Copy: 10%; print: 10%
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