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Game Thinking : From Content to Actions

Part of the TD at Work (Formerly Infoline) series
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L&D professionals may think of games and gamification as silver bullets for engagement and motivation issues that add fun to workplace learning.

But they need to use those tools to show value, rather than showcase fun.

This requires a mindset shift and a move from content to actions through game thinking.

In this issue of TD at Work, Zsolt Olah delves into the definition of games and gamification.

He also:details considerations for building a game-based learning strategy that is engaging and effectivepresents case studies of when to use game-based learning or gamification and when not to. offers tips on how to keep learners—that is, players—in mind while building learning games.

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Product Details
ATD Press
1950496554 / 9781950496556
Paperback / softback
658.3
30/06/2020
United States
20 pages
75 grams