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Digital culture, play, and identity: a World of Warcraft reader

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Exploring 'World of Warcraft' as both cultural phenomenon and game, with contributions from writers and researchers who have immersed themselves in the WoW gameworld, this study examines such things as how WoW reflects the real world, its construction of gender and its treatment of death.

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£44.00
Product Details
The MIT Press
0262270846 / 9780262270847
eBook (Adobe Pdf)
794.8
30/09/2011
English
313 pages
178 x 229 mm
Copy: 10%; print: 10%