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Expressive processing : digital fictions, computer games, and software studies

Part of the Expressive Processing series
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From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media. What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough-or should we look further?

In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential.

Wardrip-Fruin looks at "expressive processing" by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity.

Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.

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Product Details
MIT Press
0262517531 / 9780262517539
Paperback / softback
006.7
10/02/2012
United States
English
xv, 482 p. : ill.
23 cm
General (US: Trade) Learn More
Reprint. Originally published: 2009.